**********************************************
* Freeware Flight Group FSDS2 Saab 340 series *
**********************************************

Thanks for downloading FFG's SAAB340 series aircraft. Those planes are an upgrade of the old FS2002 model that was previously released under FFG banner.

The Freeware Flight Group's Saab 340 series was designed with Louis Sinclair's FSDS (FS Design Studio).  

FSDS model	: Pascal Linder/FFG
Animations   	: Matts Falck/FFG
FDE             : Dave Page
Masters        	: Pascal Linder/FFG
Tweakings/optimisations: John Cillis

What has been upgraded from the previous verion ?
_________________________________________________
Opening front door
Animated stairs
Opening cargobay door
added dynamic shine
added dynamic wing views
improved the reflectivity of the glass
cockpit lightning
removed virtual cockpit (which was definitely not up to standards)

A special thanks is to go to John Cillis for his contribution in getting this package complete.
He is the one who motivated me dusting the plane from the hangar and getting it completed.

Please bear in mind that this model was developped several years ago, and despote it being up to actual standards in aircraft development, it will please you.

TIPS and Tricks:
_______________

How do I open the doors and cargobay door ?
___________________________________________

SHIFT+E+1/2 should do the trick. 1 for the front door and stairs, 2 for the cargo bay door

Now, how do I taxi the damn thing ?
___________________________________

The Saab flight model is based on the King Air's one, so the taxiing method is almost the same
You should use low idle thrust in order to taxi (otherwise the plane will start accelerating and taking off by itself)
then , once you're ready for take off, you should swith to Max idle thrust.
Just refer to the King Air documentation for more informations.

Another trick to reduce the taxi power is to use the CTRL+F2 key. Just press it until you see the prop blades and no more the blurry disk. Then 2-3 times CTRL+F3 and then you'll accelerate again. Brakes will be more responsive this way and acceleration will be contained easily while taxiing.

Just remember you have to go to Max idle trust before taking off, so CTRL+F3 until you're at full power, or basically CTRL+F4 to get directly to max idle.

How do I take off, cruise and land ?
___________________________________
Matt Zagoren spent some time packaging a nice AOM for the Saab, just switch to it and you'll know more than I actually do ;-)

Basically, you can climb a a rate of 1000-1300 ft/min at 160 KIAS, and cruise at 190 KIAS.
But just jump in the AOM, you'll get some more informations there
http://ftp.avsim.com/library/sendfile.php?DLID=21340

Can I use Igor Supronov's fantastic panel, or any other than the default King Air one ?
________________________________________________________________________________________

Actually, Igor's one doesn't seem to handle the low idle thrust feature, which mean that if you use his panel, you won't be able to taxi at reasonable speeds. The King Air throtlle panel has such feature so that's why I defined it as the default paneL. I didn't check other Saab panels so far, but feel free posting comments and suggestion as regard working panels in our forum at http://www.avsim.com/ffg

IS this version supported by myself or FFG ?
____________________________________________

Sorry guys, but this version is unsupported by FFG or myself.
The project may be handled by some other people/groups in the future, under the freeware licensing system, and the support will be handled by those people if they want to.

What about repainting ?
_______________________

As this aircraft is not supported by myself or FFG, feel free repainting it as many times as you want. Just keep the readme file as is and give proper credit to the authors and update with your own informations.

As regard master texturing, unless I deliver a new package at AVSIM, you can use the master files I already delivered years ago, and use them as a basis. 

What have changed from the previous package ?

There is a specific door texture
There is a specifig cargo bay door texture
There is a dedicated curtain file that enable to personalize the windows and the way they are seen/hiden
There is a dedicated windows texture that enable to personalyse each window
There is a single fuselage texture that replaces all the previous ones.
There may be some other things I omitted right now, but feel free asking via FFG forum if needed, that some sort of support I can still deliver :-)


Pascal Linder
Retired FFG member and happy designer :-)























