READ ME

1. The fuselage, wings, elevator and engine textures for the new Twin Otter are common to all variations, long nose and short nose. A guide is included for painting the floats on those models that have them.

2. The external textures are designed to be saved as DXT3 + Alpha, any other format may not work properly.

3. The internal ( VC ) textures are saved as DXT1 (no alpha). They are repaintable if you know how but we recommend that only experienced painters attempt this. 

4. The engine texture is saved twice, once as twin_engine.bmp and again as twin_enginelanding.bmp in order for the landing light splashes to show up at night.

5. The night textures are common to all versions and do not need to be re-painted.

Have fun.

Premier Aircraft Design 2006 

